Max Payne 2 certainly isn't lacking in its presentation. These graphic novel sequences are unmistakably similar to those of the first game, though they are, in some cases, even more artistic this time around. It uses some very slick, graphic novel-style storyboards-complete with melodramatic dialogue straight out of a pulp detective novel-and good voice-over to go with it. The storyline unfolds in much the same fashion as the original. Still, this is a surprisingly complex narrative for a game, irrespective of the genre. Fans will undoubtedly be pleased by some of the nudging and winking, though someone starting off with Max Payne 2 would probably feel rather left out, despite the presence of an optional cutscene that summarizes what happened leading up to Max Payne 2. There are tons of references and parallels to the original story. Max, now a detective and wearier than ever of the world, once again has his hands full as he finds himself hopelessly attached to the lovely Mona Sax, a murder suspect and part of a bigger plot that ties in to Max's own dark past. Max Payne 2 is a direct sequel to the original and picks up after the events of that game. Now Playing: Max Payne 2: The Fall of Max Payne Video Review By clicking 'enter', you agree to GameSpot's
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